FLINT3.7.0-dev

vec4n_store_unaligned_halves

Synopsis#include <flint/machine_vectors.h>
void vec4n_store_unaligned_halves(ulong * z, vec4n a)source

Same as vec4n_store_unaligned, but done as two 16-byte stores on AVX2. AVX2 and NEON.

Cite this page

The FLINT team, “vec4n_store_unaligned_halves (machine_vectors.h),” FLINT: Fast Library for Number Theory, documentation, version 3.7.0-dev, 2026. https://flintlib.org/doc/machine_vectors/vec4n_store_unaligned_halves.html (generated 2026-10-20).