FLINT3.7.0-dev

_nmod_pow_ui_binexp, _nmod_pow_ui_redc, _nmod_2_pow_ui_binexp

Synopsis#include <flint/nmod.h>
ulong _nmod_pow_ui_binexp(ulong a, ulong exp, nmod_t mod)source
ulong _nmod_pow_ui_redc(ulong a, ulong exp, nmod_t mod)source
ulong _nmod_2_pow_ui_binexp(ulong exp, nmod_t mod)source

The algorithms behind nmod_pow_ui and nmod_2_pow_ui, with the same results. The first two require \mathit{exp} \ge 1 (they do not terminate for \mathit{exp} = 0), and _nmod_pow_ui_redc requires odd n. _nmod_2_pow_ui_binexp accepts any n and any exponent.

Cite this page

The FLINT team, “_nmod_pow_ui_binexp, _nmod_pow_ui_redc, _nmod_2_pow_ui_binexp (nmod.h),” FLINT: Fast Library for Number Theory, documentation, version 3.7.0-dev, 2026. https://flintlib.org/doc/nmod/_nmod_pow_ui_binexp.html (generated 2026-10-20).