FLINT3.7.0-dev

VEC4D_TRANSPOSE

Synopsis#include <flint/machine_vectors.h>
VEC4D_TRANSPOSE(z0, z1, z2, z3, a0, a1, a2, a3)source

Sets the vec4d variables z0, ..., z3 to the rows of the transpose of the 4 \times 4 matrix with rows a0, ..., a3. The outputs may be the inputs. AVX2 and NEON.

Cite this page

The FLINT team, “VEC4D_TRANSPOSE (machine_vectors.h),” FLINT: Fast Library for Number Theory, documentation, version 3.7.0-dev, 2026. https://flintlib.org/doc/machine_vectors/VEC4D_TRANSPOSE.html (generated 2026-10-20).