VEC4N_TRANSPOSE
Synopsis
#include <flint/machine_vectors.h>VEC4N_TRANSPOSE(z0, z1, z2, z3, a0, a1, a2, a3)sourceThe vec4n version of VEC4D_TRANSPOSE. AVX2 and NEON.
Cite this page
The FLINT team, “VEC4N_TRANSPOSE (machine_vectors.h),” FLINT: Fast Library for Number Theory, documentation, version 3.7.0-dev, 2026. https://flintlib.org/doc/machine_vectors/VEC4N_TRANSPOSE.html (generated 2026-10-20).
@misc{flint-doc-machine-vectors-VEC4N-TRANSPOSE,
author = {{The FLINT team}},
title = {{VEC4N\_TRANSPOSE (machine\_vectors.h)}},
howpublished = {FLINT: Fast Library for Number Theory, documentation, version 3.7.0-dev},
year = {2026},
url = {https://flintlib.org/doc/machine_vectors/VEC4N_TRANSPOSE.html},
note = {Generated 2026-10-20}
}