deccball_init, deccball_clear, deccball_swap, deccball_set_shallow, _deccball_is_exact, _deccball_is_finite, _deccball_is_real
Synopsis
#include <flint/decimal.h>void deccball_init(deccball_t res, gr_ctx_t ctx)sourcevoid deccball_clear(deccball_t res, gr_ctx_t ctx)sourcevoid deccball_swap(deccball_t x, deccball_t y, gr_ctx_t ctx)sourcevoid deccball_set_shallow(deccball_t res, const deccball_t x, gr_ctx_t ctx)sourceint _deccball_is_exact(const deccball_t x, gr_ctx_t ctx)sourceint _deccball_is_finite(const deccball_t x, gr_ctx_t ctx)sourceint _deccball_is_real(const deccball_t x, gr_ctx_t ctx)sourceMemory management, as for decfloat_init, and tests whether both radii are zero, whether both parts are finite, and whether the imaginary part is exactly zero.
Cite this page
The FLINT team, “deccball_init, deccball_clear, deccball_swap, deccball_set_shallow, _deccball_is_exact, _deccball_is_finite, _deccball_is_real (decimal.h),” FLINT: Fast Library for Number Theory, documentation, version 3.7.0-dev, 2026. https://flintlib.org/doc/decimal/deccball_init.html (generated 2026-10-20).
@misc{flint-doc-decimal-deccball-init,
author = {{The FLINT team}},
title = {{deccball\_init, deccball\_clear, deccball\_swap, deccball\_set\_shallow, \_deccball\_is\_exact, \_deccball\_is\_finite, \_deccball\_is\_real (decimal.h)}},
howpublished = {FLINT: Fast Library for Number Theory, documentation, version 3.7.0-dev},
year = {2026},
url = {https://flintlib.org/doc/decimal/deccball_init.html},
note = {Generated 2026-10-20}
}