FLINT3.7.0-dev

deccball_init, deccball_clear, deccball_swap, deccball_set_shallow, _deccball_is_exact, _deccball_is_finite, _deccball_is_real

Synopsis#include <flint/decimal.h>
void deccball_init(deccball_t res, gr_ctx_t ctx)source
void deccball_clear(deccball_t res, gr_ctx_t ctx)source
void deccball_swap(deccball_t x, deccball_t y, gr_ctx_t ctx)source
void deccball_set_shallow(deccball_t res, const deccball_t x, gr_ctx_t ctx)source
int _deccball_is_exact(const deccball_t x, gr_ctx_t ctx)source
int _deccball_is_finite(const deccball_t x, gr_ctx_t ctx)source
int _deccball_is_real(const deccball_t x, gr_ctx_t ctx)source

Memory management, as for decfloat_init, and tests whether both radii are zero, whether both parts are finite, and whether the imaginary part is exactly zero.

Cite this page

The FLINT team, “deccball_init, deccball_clear, deccball_swap, deccball_set_shallow, _deccball_is_exact, _deccball_is_finite, _deccball_is_real (decimal.h),” FLINT: Fast Library for Number Theory, documentation, version 3.7.0-dev, 2026. https://flintlib.org/doc/decimal/deccball_init.html (generated 2026-10-20).